Read this news (Unsecured Facebook Database Leak Data of 419 Million Users) and answer 2 question based on this news: 1. Background of company and issues 2. Is it as result of systematic risk, and how could/should they have planned/reacted? Each question 1 page
Imagine that you owned a pharmaceutical business that needed to raise money to expand its operations and develop a Covid19 vaccine. Would you offer stock or would you offer bonds? What is the difference between offering stock and offering bonds? What are the benefits and the negatives associated with offering stock and offering bonds? What is in the best interest of your company and for investors looking to invest in your company?
Explain what a Design and how it relates to operations management and briefly discuss the four phases of a product life cycle. Then discuss how design can be used in relation to the creation and marketing of a product in each of the four phases of the Product Life Cycle.
Develop strategic plan AND balanced scorecard for fictional company (attached). Helpful links: https://www.infoentrepreneurs.org/en/guides/strategic-planning/#:~:text=A%20strategic%20plan%20should%20not,basic%20strategies%20for%20achieving%20them.
Watch video at the link below https://youtu.be/5l7Igvz9Oqg Workplace conflict and confrontation is a huge issue in workplace productivity. Managers are unwilling to approach workers because they fear confrontation and sometimes workers lose direction and focus. Reviewing the video and taking into consideration personality and behavior in todays workplace use your course text and three Maryville Library resources: Discuss the best ways that managers can resolve workplace conflict and ensure a productive, passionate and focused work team. Review one action the manager should avoid with these team members. Explain the reasoning using course content or applicable experiences. Discuss and consider how the manager’s personality and behavior might impact the team. Utilize the video or other professional experiences to illustrate the impacts to the team.
Write a three-page executive summary on global talent management strategies, based on a case study for Riot Games. By successfully completing this assessment, you will demonstrate your proficiency in the following course competencies and assessment criteria: SHOW LESS Competency 1: Explain how culture influences human resource practices and employee management. Explain how culture influences HR practices and employee management in this case study. Competency 2: Analyze global issues that influence human resource practices for multinational corporations (MNCs). Analyze the evidence supporting the improvement of the organization’s talent management. Competency 3: Analyze the impact of cross-cultural communications on employee management in multinational corporations (MNCs). Articulate personal views for or against improving the organization’s talent management. Assess whether a non-HR leader and an HR leader would support the same talent management decisions. Competency 4: Communicate in a manner that is scholarly, professional, and consistent with expectations for members of the human resource profession. Write in a professional style using APA citations and format with correct grammar, usage, and mechanics. The global organization is a complicated and powerful platform of productive capability, built on the power of differences. Cultural diversity offers a broad perspective of competitive settings and responds to and from many views and leverages the strengths that come from different nations and regions of the world. A strong global human resources strategy can support the organizations goals to attract and retain the most talented professionals in fields aligned with the organizations competitive posture and marketing space. One such global organization, Riot Games, Inc., is an American gaming company based in West Los Angeles, California. The company was started in 2006 by Brandon Beck and Marc Merrill, as they worked to build a gaming company that would be quality focused and continuously improved. As of May 2018, Riot Games employed 2,500 staff members and operated 24 offices around the world, including locations in Barcelona, Spain; Berlin, Germany; Dubai, UAE; Dublin, Ireland; Hong Kong, China; Istanbul, Turkey; London, England, Los Angeles, CA, U.S.; New Delhi, India; Paris, France; San Francisco, CA, U.S.; St. Louis, MO, U.S.; Santiago, Chile; São Paulo, Brazil; Seoul, Korea; Shanghai, China; Singapore; Sydney, Australia; and Tokyo, Japan. Talent is not a function of place but of people, and the hundreds of skills and dozens of occupations required to create a highly exciting and engaging family of computer games enjoyed in virtually every nation in the world require a broadly diverse staff. Riot Games is working very hard on diversity and inclusion with respect to both national culture and diversity, as we recognize it in the United States. The company has hired experts engaged in programs and is honestly working to address a culture that could be much improved with respect to inclusion. However, there is a key point that needs to be considered as you review and respond to this assessment. The proportion of women working for the organization in the creative area is currently less than 10 percent. Riot Games is a highly successful organization full of very capable and creative people. The majority of people work in the areas of art and technology. Another portion of its employees work in supporting roles that are common to companies. A challenge that this great company has is how to attract women to both its technology roles and other supporting functions of the organization. With such low numbers of women, the company will be challenged to attract others, often out of concern for the presence of peers. The high male population is the same across all offices listed above. While there is diversity of culture and ethnicity, and the LGBT community is being welcomed, the absence of women is an issue the organizations leadership has made a major goal to resolve. Riot Games is ultimately a talent-driven organization that is successful due to its uniquely qualified employees. These are not always the kinds of employees who can be sourced in traditional ways. They are talented and driven, work all hours, dream in code, and are intolerant of traditional bureaucratic settings. Interestingly, Riot Games is anything but bureaucratic. However, no matter the organizational structure and behavior of an organization, all will have human resources challenges that cannot be easily resolved. In fact this will be an issue that will require both resources and creativity to fix, which is exactly what you are challenged to do in this assessment. Preparation Today, talent management is a principal area of attention for HR departments and organizational leaders and this assessment provides a strategic case study based on Riot Games. The company’s website is linked in the Resources. If you haven’t already done so, review the company’s products, functions, and locations to support your assessment work. Note: Since websites are dynamic domains, it is understood that content will change over time. Requirements Consider yourself to be an HR practitioner working for Riot Games as you prepare a three-page executive summary that includes the following: Analyze the evidence supporting the improvement of the organization’s talent management. Explain how culture influences HR practices and employee management in this case study. Articulate personal views for or against improving the organization’s talent management. Assess whether a non-HR leader and an HR leader would support the same talent management decisions.
Discuss how you would perform internal chart audits in the facility that you work in. Summarize what steps you would take to ensure correct coding is taking place based on the documentation. Discuss why it is important for a facility like hospitals to perform internal audits.
valuate one of the three following research studies involving experimentation. Be sure to explain the objectives of the study, the design being used and an assessment of the internal and external validity. Use appropriate experimental terminology in your explanation and analysis. Choose one of the three studies: Moon Y. K., & Kwon J. (2015). The Effect of Online External Reference Price on Perceived Price, Store Image, and Risk. Journal of Business Inquiry: Research, Education & Application, 14(1), 4158. (See link in this week’s books and resources). Mochon, D., Johnson, K., Schwartz, J., & Ariely, D. (2017). What Are Likes Worth? A Facebook Page Field Experiment. Journal of Marketing Research (JMR), 54(2), 306317. (See link in this week’s books and resources). ONeal, R. B., Green, M., Gergen, E., & Yu Sun. (2016). Exploring the Differences that Communication Medium has on Perception of Leadership Style: Does Communication Medium Affect the Leadership Rating of the Leader? Business Management Dynamics, 6(6), 116. (See link in this week’s books and resources). Length: Your paper should be between 5-7 pages, not including title and reference page.